看看《Meshchera》——一款氛围感十足的Playdate三消游戏,故事发生在一片闹鬼的沼泽中。

qimuai 发布于 阅读:17 一手编译

看看《Meshchera》——一款氛围感十足的Playdate三消游戏,故事发生在一片闹鬼的沼泽中。

内容来源:https://www.engadget.com/2180280/meshchera-is-an-atmospheric-match-three-puzzle-game-for-playdate-set-in-a-haunted-marsh/

内容总结:

《Playdate平台解谜新作〈Meshchera〉上线:在迷雾沼泽中体验高沉浸式三消玩法》
近日,一款名为《Meshchera》的氛围感三消游戏登陆Playdate平台。尽管其核心机制仍是经典的六乘六网格三消——玩家需将相同图块连成三个以上以合成更高级别图块——但游戏凭借惊艳的艺术风格与沉浸式配乐,打破了传统三消游戏的刻板印象。

故事设定在一片被诅咒的沼泽中,棋盘会逐渐被植被与怪物侵蚀。玩家需通过策略性消除阻止蔓延:草丛可升级为花朵,继而变为树木、篝火、房屋乃至教堂。游戏未提供任何教程或图鉴,所有元素互动均需玩家自主探索。这种“边玩边学”的机制,配合“击杀五只怪物”“让十只怪物存活十回合”等多样化挑战模式,让高分追求与解谜乐趣并存。

开发者透露,当前版本包含10项挑战,未来还将追加更多内容。尽管《Meshchera》暂未登陆Playdate官方商店,但玩家可通过itch.io下载游戏文件,并利用Playdate账户的Sideload功能或USB直连方式轻松导入设备。对于追求独立游戏新鲜感的玩家而言,这款作品已迅速成为Playdate游戏库中的“常驻佳作”。

中文翻译:

来看看《梅舍拉》——一款为Playdate打造的、氛围感十足的三消游戏,故事发生在阴森沼泽之中。蜘蛛?骷髅?不祥之兆?这正是我喜欢的派对。

我几乎不想把《梅舍拉》称作三消游戏,因为担心这种说法会低估它的迷人之处。不过,你确实是在一个六乘六的网格中进行游戏,必须将相同图块以三个或以上的集群匹配,让它们合并成其他更高价值的图块——所以我们姑且这样描述吧。然而,它的氛围感简直超乎寻常,这在我玩过的同类游戏中并不常见。游戏拥有精美细腻的美术和背景音乐,能让你彻底沉浸其中。

在《梅舍拉》中,你可以选择冲击高分,也可以从多个挑战中挑选,这些挑战会决定你如何应对每一局,比如“杀死五只怪物”或“在十回合内保留十只怪物”。游戏棋盘是一片黑暗沼泽,如果不通过巧妙匹配图块,将它们压缩成其他物品来赶在蔓延之前,这片沼泽会逐渐被植被和生物覆盖。草丛变成花朵,花朵变成树木、篝火、房屋、教堂等。这是一款独特而复杂的匹配游戏——你几乎得不到关于物品如何运作,或棋盘上不同元素如何表现和相互作用的提示,因此必须边玩边摸索,在学习过程中不断调整策略。

过去一周,我花了不少时间玩《梅舍拉》,但有些东西仍然让我捉摸不透。比如“创造并摧毁一只怪物”这个挑战。我完全不知道如何创造怪物,而且我并非没有尝试过。不过,这让我有了持续努力的目标,即使我的高分在不断攀升。游戏目前包含十个挑战,开发者表示很快会推出更多。《梅舍拉》真的很棒,感觉就像那种你可以反复重玩的游戏。它已经在我Playdate的“常玩”游戏文件夹里找到了位置。

《梅舍拉》目前(还?)没有上架Playdate Catalog,但别因此就不去尝试。它现在可以在itch.io上找到,而且将游戏侧载到Playdate上非常容易。拿到游戏文件后,你只需登录你的Playdate账户,进入侧载标签页,就能直接把它拖放到你的游戏库中。你也可以通过USB来完成。如果你需要指导,Panic公司对所有选项都有详细说明。

英文来源:

Check out Meshchera, an atmospheric match-three game for Playdate set in a haunted marsh
Spiders? Skeletons? Bad omens? My kind of party.
I almost don't want to call Meshchera a match-three game because I fear that kind of undersells how captivating it is. But, it is a game you play within a six by six grid, in which you have to group matching tiles in clusters of three or more so they may merge and become other, higher value tiles, so that's the description we're working with. The atmosphere is off the charts, though, which isn't something I'm used to finding in these types of games. It has gorgeously detailed artwork and background music that you can get completely lost in.
In Meshchera, you can choose to go for the high score or pick from several challenges that will dictate how you approach the round, like "kill five monsters" or "keep 10 monsters for 10 turns." The gameboard is a dark marsh that will slowly become overrun with vegetation and creatures, unless you can stay ahead of creep by skillfully matching tiles to condense them into other things. Grasses become flowers, which become trees, campfires, houses, churches, etc. It is a uniquely complex matching game — you're given next to no information about how the items work or how different elements on the board behave and interact, so you have to figure it out along the way and course-correct as you learn.
I've spent quite a bit of time playing Meshchera over the last week, but certain things still elude me. Take the "create and destroy a Monster" challenge. I have absolutely no idea how to create a monster, and that's not for lack of trying. But, this gives me something to keep working toward even as my high scores nudge higher and higher. The game includes 10 challenges right now, and the developer says more are coming soon. Meshchera is really good, and feels like the kind of game you can revisit ad infinitum. It's already found itself a home in my folder of "go-to" Playdate games.
Meshchera isn't available in the Playdate Catalog (yet?), but don't let that stop you from trying it out. It's on itch.io at the moment, and sideloading games onto the Playdate is incredibly easy. Once you have the game file, you can just drag and drop it right into your library by signing into your Playdate account and going to the Sideload tab. This can also be done via USB. Panic has a detailed explanation of all the options, if you need some guidance.

Engadget

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