卡普空正在为“与AI共同创作游戏的未来”做准备

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卡普空正在为“与AI共同创作游戏的未来”做准备

内容来源:https://www.theverge.com/games/1004418/capcom-ai-game-development

内容总结:

卡普空正在为“与AI共同开发游戏的未来”做准备。在近期举行的“Capcom Open Conference RE: 2026”活动中,卡普空程序员石田智史发表了一场题为“REX项目的展望与未来:为下一代进一步进化RE引擎”的演讲。他在演讲中指出,制作《生化危机》级别的大型游戏面临诸多挑战,即便是简单任务也极为耗时。石田表示,解决方案是“将AI技术成功整合进开发工作流程”。卡普空此前曾表示不会在游戏中使用AI生成的素材,而是专注于利用该技术提升开发效率。石田的最新表态与此前立场基本一致,但显然也为更广泛地应用AI留下了空间。据IGN翻译,他提出了一项计划,拟逐步、渐进地将RE引擎打造成“AI生成式游戏引擎”,朝着“与AI共同创造游戏的未来”迈进。

中文翻译:

卡普空旗下的《虚实万象》或许通篇都在讲述AI带来的恐惧,但现实中,这家工作室对这项技术似乎并没有那么悲观。在“卡普空开放会议RE:2026”上,程序员石田智史发表了一场标题极为拗口的演讲:“REX项目的展望与未来——为下一代进一步进化RE引擎。”在演讲中,他阐述了以《生化危机》级别规模制作游戏的各家工作室所面临的挑战——这种规模甚至能让最简单的工作变得极其耗时。石田表示,解决方案是“成功将AI技术整合进开发工作流程”。

卡普空正在为“与AI共同创造游戏的未来”做准备

在一场关于RE引擎未来的演讲中,卡普空阐述了其在“开发工作流程”中拥抱AI的计划。

在一场关于RE引擎未来的演讲中,卡普空阐述了其在“开发工作流程”中拥抱AI的计划。

卡普空此前曾表示,不会在游戏中使用AI生成的素材,而是将重点放在利用这项技术提升开发效率上。石田的说法似乎与此一致,但显然也为更广泛的应用留下了余地。据IGN的翻译,他提出了一项计划,要将RE引擎缓慢而渐进地转变为一个“AI生成式游戏引擎”,朝着“与AI共同创造游戏的未来”迈进。

英文来源:

Capcom’s Pragmata might be all about the horrors of AI, but in practice the studio doesn’t seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming. The solution Ishida said is “successfully integrating AI technology into development workflows.”
Capcom is preparing for a ‘future where we create games together with AI’
During a presentation on the future of RE Engine, Capcom laid out its plans to embrace AI in ‘development workflows.’
During a presentation on the future of RE Engine, Capcom laid out its plans to embrace AI in ‘development workflows.’
Capcom has said previously that it will not use AI-generated assets in its games, and instead would focus on using the tech to make development more efficient. Ishida’s comments seem to lineup, though definitely seem to leave the door open to more extensive use. He laid out a plan to turn RE Engine slowly, and incrementally, into an “AI-generation game engine” building towards a “a future where we create games together with AI,” according to IGN’s translation.

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